Name | K-Marks Value | Value Per Pound | Faction XP | XP Per Pound | Weight | content |
---|---|---|---|---|---|---|
Weak Grenade | 0 | 0 | 0 | 0 | 5 | Weak GrenadeCommonA thrown explosive device that detonates after a short delay. |
Alpha Crusher Bait | 0 | 0 | 0 | 0 | 5 | Alpha Crusher BaitEpicPrinted using Mutated Biomass, this bait can be used to summon an Alpha Crusher at one of its Feeding Grounds. |
Miner Cam #A45D | 0 | 0 | 0 | 0 | 5 | Miner Cam #A45DCommonCamera belonging to a "Mayumi S. Nagao". Video shows her being pushed out of a cargo ship by a Korolev Heavy Trooper and falling into the mud. Video cuts off shortly after an eruption of gunfire is heard around her. |
Old Currency | 1 | 1,000 | 0 | 0 | 0.001 | Old CurrencyCommonCurrency used on Fortuna III before the evacuations. Still in use by some on Prospect Station. |
Miner Cam #2F53 | 2 | 0.4 | 0 | 0 | 5 | Miner Cam #2F53CommonCamera belonging to a "Jamie Faulkner". The last video file is damaged, but the audio is of a large crowd demanding to be let in" before suddenly cutting off." |
Miner Cam #D027 | 2 | 0.4 | 0 | 0 | 5 | Miner Cam #D027CommonOwner named only as "Temporary". Last video shows several workers running out barricaded buildings and towards a clearing with a guarded ship being loaded with ore. Video cuts off after the owner appears to trip and fall. |
Letium Coated Helmet | 2 | 0.22 | 0 | 0 | 9 | Letium Coated HelmetCommonAn engineer's helmet caked in Letium. The embedded sensors may have recorded something important. |
Letium Bio Samples | 2 | 0.33 | 0 | 0 | 6 | Letium Bio SamplesCommonA container preserving... something. A label on the side states: "WARNING: HIGH LETIUM CONTENT, DO NOT SHAKE" |
Laser Drill Control Unit | 2 | 0.11 | 0 | 0 | 18 | Laser Drill Control UnitCommonPart of the system that manages the Drill. Hopefully it can be reconfigured to safely mine for Letium. |
Sign of Life from Stranded Prospector | 2 | 1 | 0 | 0 | 2 | Sign of Life from Stranded ProspectorCommonA photo of Marie and a prospector named Tao. Rare to see paper photographs anymore, it must have meant a lot to the owner. |
Notes on Meteor Experiment - 1 | 2 | 0.5 | 0 | 0 | 4 | Notes on Meteor Experiment - 1CommonPersonal data tablet with theoretical research on powering energy generators with fragments from Fortuna's moon. The power output of a single working "Fireball generator would be revolutionary." |
Notes on Meteor Experiment - 2 | 2 | 0.5 | 0 | 0 | 4 | Notes on Meteor Experiment - 2CommonData on the first prototype for "Project Fireball". Yields under safe conditions were underwhelming, with warnings of an uncontrollable chain reaction if pushed too hard without further research. Might explain why there's a giant hole in the moon... Final notes suggest switching resources to look into "NiC". |
Old Bones | 2 | 0.4 | 0 | 0 | 5 | Old BonesCommonBelonging to a long dead creature, damage has exposed metalic elements that seemed to have formed after death. |
Warden Tooth | 2 | 0.22 | 0 | 0 | 9 | Warden ToothCommonThe tooth of a now extinct massive beast once common on Fortuna III. Parts of it seem to have unnatural grooves and geometric shapes. |
Flight Recorder | 2 | 0.13 | 0 | 0 | 15 | Flight RecorderCommonA cargo ship's flight recorder, only slightly damaged. Highly encrypted and beyond your suit's ability to access. |
Old Notebook | 2 | 0.5 | 0 | 0 | 4 | Old NotebookCommonAn Osiris researcher's notebook. It's seen better days. Full of formulas, drawings, and long paragraphs regarding the unnatural evolution and mutations of Fortuna III's fauna caused by Progenitor terraformers. |
Chief Engineer's Personal Diary | 2 | 2 | 0 | 0 | 1 | Chief Engineer's Personal DiaryCommonAn off the record log of some of the events that occurred on Tharis island. While badly damaged, and much of it is in short hand, what's evident is Korolev ran into serious issues in the caverns: several reports of miners going missing, pervasive malaise, multiple accidents... The operation's foreman clearly had little regard for workplace safety. |
Tharis Iron Sample | 2 | 0.67 | 0 | 0 | 3 | Tharis Iron SampleCommonA collected sample of a rare composite material found in the Tharis Caverns |
Pure Tharis Iron Nugget | 2 | 0.67 | 0 | 0 | 3 | Pure Tharis Iron NuggetCommonA tagged nugget of a rare composite material found in the Tharis Caverns. Denser and with next to no impurities than most samples. |
Mining Party Medical Files | 2 | 1 | 0 | 0 | 2 | Mining Party Medical FilesCommonA collection of medical reports from the Korolev team working the caverns. Initial incidents involved exhaustion and minor injuries, but later reports focus on mental clouding, hallucinations, loss of time... Symptoms appear identical to those of prolonged exposure to the Teratomorphic Energy Field that now envelops most of Fortuna III. |
The Tharis Files | 2 | 2 | 0 | 0 | 1 | The Tharis FilesCommonA folder kept by Gregor Kazan, the Head of Operations for Korolev when the storms hit Fortuna III decades ago. It appears he intentionally kept all reports and findings from the Tharis operations off the system, though the reason for that isn't explained, nor is how the folder ended up on the island. Worryingly, official records state less than 50 Korolev employees ever worked in the caverns, while these files list several hundred. |
Korolev Data Drive #473-D | 2 | 0.5 | 0 | 0 | 4 | Korolev Data Drive #473-DCommonA chunky old data drive. Might have some valuable info, if it still works. |
Korolev Notes | 2 | 0.5 | 0 | 0 | 4 | Korolev NotesCommonA Korolev data drive. Appears to have been used as a blunt instrument. Has definitely seen better days. |
Mysterious Glowing Contraption | 2 | 0.08 | 0 | 0 | 25 | Mysterious Glowing ContraptionCommonA crystaline chunk with various cables and circuit boards haphazardly strapped on to it. It's impossible to tell if the mind that created this had something utilitarian in mind, or if this creation is simply a form of religious "art". |
Cultist Ritual Item | 2 | 0.5 | 0 | 0 | 4 | Cultist Ritual ItemCommonSome sort of cultist fetish, featuring a clump of Tharis Iron and a sigil or diagram of some kind. Maybe they venerated the alien material? Or it's just a symbol for the caverns themselves? |
Cultist Scribblings | 2 | 2 | 0 | 0 | 1 | Cultist ScribblingsCommonAn old sheet of paper with various drawings and pictograms laid out as simple formulas, all but one scratched out. The same trident-like drawing found on previous cultist items features prominently here. |
Colonist Item | 2 | 1 | 0 | 0 | 2 | Colonist ItemCommonAn old mini-comm and some personal items. Whoever this belonged to likely didn't work on the island. |
Tharis Caverns Holo-Map | 2 | 0.15 | 0 | 0 | 13 | Tharis Caverns Holo-MapCommonA map liberated from an abandoned Osiris outpost. Shows the layout of the Tharis caverns, including several areas marked as high-interest. |
Vintage Camera | 2 | 0.17 | 0 | 0 | 12 | Vintage CameraCommonAn ancient video recording device, probably fashionable in some retro circles. Amazingly it actually powered on, though only for a few seconds. |
Osiris Door Fragment | 2 | 0.33 | 0 | 0 | 6 | Osiris Door FragmentCommonA loose bit from the strange door in one of the Osiris installations on Tharis Island. The door itself seems impenetrable, far more robust than what Osiris is known for building. |
Advanced Analysis Toolkit | 2 | 0.2 | 0 | 0 | 10 | Advanced Analysis ToolkitCommonAn old Osiris portable lab, still in working condition. Surely nobody will mind giving it a new home and purpose... |
Osiris Engineer Scanner | 2 | 0.33 | 0 | 0 | 6 | Osiris Engineer ScannerCommonRecovered off the body of an Osiris engineer in Tharis Caverns, appears to have been mapping out potential research locations when they met with a terrible fate. |
Osiris Helmet Recorder | 2 | 0.25 | 0 | 0 | 8 | Osiris Helmet RecorderCommonA damaged Osiris researcher helmet, these always carry their own camera and data storage. Fortunately, whatever it was that did short work of its wearer managed to avoid breaking any of the valuable bits. |
Korolev Scrip | 10 | 10 | 0 | 0 | 0.1 | Korolev ScripUncommonRewarded by Korolev, required for upgrades to your Quarters' Stash and Safe Pockets. |
Osiris Scrip | 10 | 10 | 0 | 0 | 0.1 | Osiris ScripUncommonRewarded by Osiris, required for upgrades to your Quarters' K-Mark and Aurum generators. |
ICA Scrip | 10 | 10 | 0 | 0 | 0.1 | ICA ScripUncommonRewarded by the ICA, required for upgrades to your Quarters' Supply Crate Generator and Gear Printer. |
Light ammo | 11 | 10 | 0 | 0 | 0.1 | Light ammoCommonAmmo commonly used for pistols and submachine guns. |
Medium ammo | 11 | 10 | 0 | 0 | 0.1 | Medium ammoCommonAmmo commonly used for assault rifles and light machine guns. |
Oil Pump Part | 15 | 1.5 | 0 | 0 | 10 | Oil Pump PartCommonOne of the few remaining components from an old oil pump that still looks to be in working condition. |
Shotgun ammo | 25 | 5 | 0 | 0 | 0.2 | Shotgun ammoUncommonAmmo for shotguns. |
Weak Stim | 27 | 9 | 0 | 0 | 3 | Weak StimCommonOffering an immediate 15 health boost. |
Data Drive Tier 1 | 30 | 2 | 0 | 0 | 15 | Data Drive Tier 1CommonA data drive. Data can be improved at an Uplink, or the drive exchanged for K-Marks. |
"Dig Site" Data Drive | 34 | 3.4 | 0 | 0 | 10 | "Dig Site" Data DriveUncommonA data drive carrying information on the Bright Sands Dig Site. |
Special ammo | 38 | 3.33 | 0 | 0 | 0.3 | Special ammoRareAmmo for explosive weaponry. |
Mineral Scanner | 45 | 4.5 | 0 | 0 | 10 | Mineral ScannerCommonA highly versatile scanning device that is only able to detect Nickel by default, but can be modded to detect any Minerals on Fortuna. |
Heavy ammo | 51 | 5 | 0 | 0 | 0.2 | Heavy ammoUncommonAmmo commonly used for sniper and designated marksman rifles. |
Rusty K-28 | 76 | 3.8 | 1 | 0.05 | 20 | Rusty K-28CommonAn old rusty semi-automatic pistol. Its glory days are over. |
Veltecite Scanning Module | 90 | 90 | 1 | 1 | 1 | Veltecite Scanning ModuleCommonScanners equipped with this Attachment can highlight Veltecite while scanning. |
Angled Foregrip | 90 | 45 | 1 | 0.5 | 2 | Angled ForegripCommonReduces the recoil when firing. |
Ergonomic Grip | 90 | 90 | 1 | 1 | 1 | Ergonomic GripCommonImproves a weapon's time to equip. |
Tactical Light | 90 | 45 | 1 | 0.5 | 2 | Tactical LightCommonA mounted flashlight that can be toggled on and off. |
Marksman Stock | 90 | 45 | 1 | 0.5 | 2 | Marksman StockCommonReduces the received kick from recoil. |
Standard Stock | 90 | 45 | 1 | 0.5 | 2 | Standard StockCommonReduces the recoil when firing. |
Light Quickdraw | 90 | 30 | 1 | 0.33 | 3 | Light QuickdrawCommonReduces the time to reload. |
Medium Quickdraw | 90 | 30 | 1 | 0.33 | 3 | Medium QuickdrawCommonReduces the time to reload. |
Heavy Quickdraw | 90 | 30 | 1 | 0.33 | 3 | Heavy QuickdrawCommonReduces the time to reload. |
Shotgun Quickdraw | 90 | 30 | 1 | 0.33 | 3 | Shotgun QuickdrawCommonReduces the time to reload. |
Quickdraw Stock | 90 | 45 | 1 | 0.5 | 2 | Quickdraw StockCommonImproves a weapon's time to equip. |
MKM Quickdraw Stock | 90 | 45 | 1 | 0.5 | 2 | MKM Quickdraw StockCommonImproves a weapon's time to equip. |
Small Muzzle Brake | 90 | 45 | 1 | 0.5 | 2 | Small Muzzle BrakeCommonReduces the recoil when firing. |
Medium Muzzle Brake | 90 | 45 | 1 | 0.5 | 2 | Medium Muzzle BrakeCommonReduces the recoil when firing. |
Quickdraw Foregrip | 90 | 45 | 1 | 0.5 | 2 | Quickdraw ForegripCommonImproves a weapon's time to equip. |
Tactical Rear Grip | 90 | 90 | 1 | 1 | 1 | Tactical Rear GripCommonReduces the time to aim down the sight. |
Red Dot Sight | 90 | 45 | 1 | 0.5 | 2 | Red Dot SightCommonA non-magnifying red dot sight. |
Common Helmet | 113 | 5.65 | 1 | 0.05 | 20 | Common HelmetCommonProtects the head of its wearer. |
Rusty B9 Trenchgun | 124 | 4.96 | 1 | 0.04 | 25 | Rusty B9 TrenchgunCommonRusty Pump-action shotgun, high-spread, short range. Just a bit damaged. |
Rusty S-576 PDW | 124 | 4.13 | 1 | 0.03 | 30 | Rusty S-576 PDWCommonA rusty used SMG with high rate of fire that still has some worth in close range engagements. |
Weak Medkit | 135 | 6.75 | 1 | 0.05 | 20 | Weak MedkitCommonOffering an immediate 100 health boost. |
Smoke Grenade | 135 | 27 | 1 | 0.2 | 5 | Smoke GrenadeCommonA non-lethal grenade that covers an area in thick smoke. |
Common Shield | 135 | 3.38 | 1 | 0.03 | 40 | Common ShieldCommonProtects the body of its wearer. |
Common Tactical Shield | 135 | 3.38 | 1 | 0.03 | 40 | Common Tactical ShieldCommonProtects the body of its wearer, and increases their stamina. |
Flawed Veltecite | 150 | 50 | 2 | 0.67 | 3 | Flawed VelteciteCommonWhile relatively low in value, flawed veltecite is still valuable enough to be worth taking a pickaxe to some rocks. |
Nickel | 150 | 75 | 2 | 1 | 2 | NickelCommonFound in various mineral veins pushed to the surface by the same process that spawns veltecite, this material is still worth mining. |
Metallic Alloys | 150 | 30 | 2 | 0.4 | 5 | Metallic AlloysCommonA collection of metal alloys used as a base material in many items, ready to slot into compatible printers. |
Hardened Metals | 150 | 37.5 | 2 | 0.5 | 4 | Hardened MetalsCommonMaterial used in a variety of printing and upgrading processes. |
Polymetallic Prefabricate | 150 | 50 | 2 | 0.67 | 3 | Polymetallic PrefabricateCommonOne of those "miracle materials", sheets of this stuff is commonly used in the printing of various tools, machinery, and of course, weapons. |
Compound Sheets | 150 | 30 | 2 | 0.4 | 5 | Compound SheetsCommonStandardized metal and plastic sheets like these are used to print everything from tractors to weapons, so long as you follow the right printing instructions. |
Azure Tree Bark | 150 | 21.43 | 2 | 0.29 | 7 | Azure Tree BarkCommonAzure Trees are found sprinkled around the less shaded areas of Fortuna III, with their bark coveted for artisanal goods. |
Electronic Cables | 150 | 25 | 2 | 0.33 | 6 | Electronic CablesCommonA bundle of cables, still in good condition. Unfortunately not platinum plated, unsuitable for true audio transmission. |
Copper Wire | 150 | 18.75 | 2 | 0.25 | 8 | Copper WireCommonStill the best bang for the buck for electric cables, makes for a good and cheap electric conductor. |
Old Medicine | 150 | 150 | 2 | 2 | 1 | Old MedicineCommonMedicine left behind on the planet, can be processed to make new supplies. Fortuna's colonists definitely had a lot of pills... |
"Fusion Cartridge" Batteries | 150 | 50 | 2 | 0.67 | 3 | "Fusion Cartridge" Batteries CommonA pack of high-powered, slightly radioactive batteries. Safe to use in most electronic devices. Not actually fusion powered, but still worryingly radioactive. |
Gas Grenade | 152 | 30.4 | 2 | 0.4 | 5 | Gas GrenadeUncommonA grenade that covers an area in lethal poisonous gas. |
Light Grenade | 152 | 30.4 | 2 | 0.4 | 5 | Light GrenadeUncommonA thrown explosive device that detonates after a short delay. |
Common Tactical Helmet | 169 | 8.45 | 2 | 0.1 | 20 | Common Tactical HelmetCommonProtects the wearer's head, and increases their stamina. |
Brightcap Mushroom | 169 | 84.5 | 2 | 1 | 2 | Brightcap MushroomUncommonGood for selling and desired by Osiris for their rare properties. Also tastes good, if prepared properly. |
Rusty AR-55 Autorifle | 175 | 5 | 2 | 0.06 | 35 | Rusty AR-55 AutorifleCommonA rusty automatic rifle, doesn't seem to excel anymore. |
Heavy Mining Tool | 180 | 6 | 2 | 0.07 | 30 | Heavy Mining ToolCommonAn experimental automatic Mining tool designed by Korolev to allow for more efficient extraction of Minerals from Fortuna III. |
Worn Emergency Bag | 180 | 36 | 2 | 0.4 | 5 | Worn Emergency BagCommonA worn out backpack that doesn't seem to hold much. |
Small Backpack | 180 | 9 | 2 | 0.1 | 20 | Small BackpackCommonA small backpack for storing items. |
Strong Stim | 182 | 60.67 | 2 | 0.67 | 3 | Strong StimUncommonOffering an immediate 25 health boost. |
Titan Ore Scanning Module | 203 | 203 | 2 | 2 | 1 | Titan Ore Scanning ModuleUncommonScanners equipped with this Attachment can highlight Titan Ore and Brittle Titan Ore while scanning. |
Flashlight | 225 | 22.5 | 2 | 0.2 | 10 | FlashlightCommonA portable hand-held electric light. |
K-28 | 228 | 11.4 | 2 | 0.1 | 20 | K-28CommonA standard semi-automatic pistol. It's an effective sidearm for any Prospector. |
Waterweed Filament | 228 | 114 | 2 | 1 | 2 | Waterweed FilamentUncommonThe pollen filament of a Waterweed, a plant that can only be harvested around water bodies such as lakes or swamps on Fortuna III. The blossoms themselves are worthless, but these Filaments fetch a decent price on Prospect Station. |
Combat Stim | 273 | 91 | 3 | 1 | 3 | Combat StimRareOffering an immediate 30 health boost. |
Spinal Base | 300 | 100 | 3 | 1 | 3 | Spinal BaseCommonWanted for several rare materials easily harvested from the spine, as well as for research by those looking into the origins of Fortuna III's hostile creatures. |
Tall House Key | 300 | 10 | 0 | 0 | 0.1 | Tall House KeyCommonA generic keycard, someone drew a house on stilts on the back. |
Skeleton Key | 300 | 10 | 0 | 0 | 0.1 | Skeleton KeyCommonThe original label is too worn out to read, but someone scratched "skeleton" onto it with a knife. Hopefully still works. |
Janitors Key | 300 | 10 | 0 | 0 | 0.1 | Janitors KeyCommonA janitors key loop with a single simple key with a cute broom charm attached; it appears to longingly sweep at the floor as it dangles from your hand |
Loose House Key | 300 | 10 | 0 | 0 | 0.1 | Loose House KeyCommonLooks like the key to someone's house. The amount of rust and moss on it seems to imply its origin is somewhere deep in a jungle. |
Audio Decoy | 304 | 60.8 | 3 | 0.6 | 5 | Audio DecoyUncommonA small device that emits the sounds of fake gunfire to distract enemies. |
Focus Crystal Scanning Module | 304 | 304 | 3 | 3 | 1 | Focus Crystal Scanning ModuleRareScanners equipped with this Attachment can highlight Focus Crystals and Pure Focus Crystals while scanning. |
Binocular | 315 | 31.5 | 3 | 0.3 | 10 | BinocularCommonUsed to look at things at a distance |
Altered Nickel | 338 | 169 | 3 | 1.5 | 2 | Altered NickelUncommonFound in various mineral veins pushed to the surface by the same process that spawns veltecite, this ore seems to have been affected by proximity with the rare crystals. |
Optic Glass | 338 | 84.5 | 3 | 0.75 | 4 | Optic GlassUncommonPerfectly polished, lenses like these often find themselves used more in high-powered cutting machinery than in actual optic equipment. |
Hydraulic Piston | 338 | 67.6 | 3 | 0.6 | 5 | Hydraulic PistonUncommonUseful for printing weapons and beacons. The tech may be hundreds of years old, but if it works, it works. |
Ball Bearings | 338 | 67.6 | 3 | 0.6 | 5 | Ball BearingsUncommonA simple mechanical component used to print a multitude of machines with moving parts, such as firearms. |
Magnetic Field Stabilizer | 338 | 56.33 | 3 | 0.5 | 6 | Magnetic Field StabilizerUncommonA component necessary for certain weapons with high power usage. |
Textiles | 338 | 67.6 | 3 | 0.6 | 5 | TextilesCommonHeavy and durable fabrics, useful for printing various items. You can never get the smell of mildew out of these. |
Salvaged Insulation | 338 | 67.6 | 3 | 0.6 | 5 | Salvaged InsulationCommonEven outside of its intended purpose, the materials still have various uses in item printing. Yes, it's asbestos. |
Circuit Board | 338 | 48.29 | 3 | 0.43 | 7 | Circuit BoardUncommonAn old circuit board, its components can be salvaged and repurposed to build new items. And now you can put e-waste management on your resume. |
Radio Equipment | 338 | 48.29 | 3 | 0.43 | 7 | Radio EquipmentUncommonAn old colonial radio transceiver; salvaging these for item printing is cheaper than buying new parts. |
"Magic-GROW" Fertilizer | 338 | 48.29 | 3 | 0.43 | 7 | "Magic-GROW" FertilizerUncommonA powerful and sweet smelling chemical, can be processed to help manufacture other items. Don't ingest within 6 hours of consuming any fruits or nuts. Or ideally ever. |
B9 Trenchgun | 371 | 14.84 | 4 | 0.16 | 25 | B9 TrenchgunCommonPump-action shotgun, high-spread, short range. Yep, it's a shotgun, all right. |
S-576 PDW | 371 | 12.37 | 4 | 0.13 | 30 | S-576 PDWCommonA commonly used SMG with high rate of fire which makes it formidable up close. |
Light Extended | 374 | 124.67 | 4 | 1.33 | 3 | Light ExtendedUncommonIncreases the capacity of the magazine. |
Medium Extended | 374 | 124.67 | 4 | 1.33 | 3 | Medium ExtendedUncommonIncreases the capacity of the magazine. |
Heavy Extended | 374 | 124.67 | 4 | 1.33 | 3 | Heavy ExtendedUncommonIncreases the capacity of the magazine. |
Shotgun Extended | 374 | 124.67 | 4 | 1.33 | 3 | Shotgun ExtendedUncommonIncreases the capacity of the magazine. |
Light Converter | 374 | 93.5 | 4 | 1 | 4 | Light ConverterUncommonProjectile penetration increase. |
Medium Converter | 374 | 93.5 | 4 | 1 | 4 | Medium ConverterUncommonProjectile penetration increase. |
Heavy Converter | 374 | 93.5 | 4 | 1 | 4 | Heavy ConverterUncommonProjectile penetration increase. |
Shotgun Converter | 374 | 93.5 | 4 | 1 | 4 | Shotgun ConverterUncommonProjectile penetration increase. |
Light Quickdraw | 374 | 124.67 | 4 | 1.33 | 3 | Light QuickdrawUncommonReduces the time to reload. |
Medium Quickdraw | 374 | 124.67 | 4 | 1.33 | 3 | Medium QuickdrawUncommonReduces the time to reload. |
Heavy Quickdraw | 374 | 124.67 | 4 | 1.33 | 3 | Heavy QuickdrawUncommonReduces the time to reload. |
Shotgun Quickdraw | 374 | 124.67 | 4 | 1.33 | 3 | Shotgun QuickdrawUncommonReduces the time to reload. |
Standard Stock | 374 | 187 | 4 | 2 | 2 | Standard StockUncommonReduces the recoil when firing. |
Quickdraw Stock | 374 | 187 | 4 | 2 | 2 | Quickdraw StockUncommonImproves a weapon's time to equip. |
Tactical Stock | 374 | 187 | 4 | 2 | 2 | Tactical StockUncommonReduces the time to aim down the sight. |
Marksman Stock | 374 | 187 | 4 | 2 | 2 | Marksman StockUncommonReduces the received kick from recoil. |
MKM Quickdraw Stock | 374 | 187 | 4 | 2 | 2 | MKM Quickdraw StockUncommonImproves a weapon's time to equip. |
MKM Tactical Stock | 374 | 187 | 4 | 2 | 2 | MKM Tactical StockUncommonReduces the time to aim down the sight. |
Small Muzzle Brake | 374 | 187 | 4 | 2 | 2 | Small Muzzle BrakeUncommonReduces the recoil when firing. |
Medium Muzzle Brake | 374 | 187 | 4 | 2 | 2 | Medium Muzzle BrakeUncommonReduces the recoil when firing. |
Light Creature Dmg | 374 | 93.5 | 4 | 1 | 4 | Light Creature DmgUncommonIncreased damage towards creatures. |
Medium Creature Dmg | 374 | 93.5 | 4 | 1 | 4 | Medium Creature DmgUncommonIncreased damage towards creatures. |
Shotgun Slugs | 374 | 93.5 | 4 | 1 | 4 | Shotgun SlugsUncommonFires a single projectile improving the effective range. |
Angled Foregrip | 374 | 187 | 4 | 2 | 2 | Angled ForegripUncommonReduces the recoil when firing. |
Quickdraw Foregrip | 374 | 187 | 4 | 2 | 2 | Quickdraw ForegripUncommonImproves a weapon's time to equip. |
Tactical Foregrip | 374 | 187 | 4 | 2 | 2 | Tactical ForegripUncommonReduces the time to aim down the sight. |
Ergonomic Grip | 374 | 374 | 4 | 4 | 1 | Ergonomic GripUncommonImproves a weapon's time to equip. |
Tactical Rear Grip | 374 | 374 | 4 | 4 | 1 | Tactical Rear GripUncommonReduces the time to aim down the sight. |
Holographic Sight | 374 | 187 | 4 | 2 | 2 | Holographic SightUncommonA non-magnifying Holographic sight. |
Pale Ivy Blossom | 427 | 427 | 4 | 4 | 1 | Pale Ivy BlossomRareThe blossom of Pale Ivy, a strange plant that likes to climb up walls to keep its gorgeous, divinely smelling petals out of the reach of critters and insects. |
Charged Spinal Base | 450 | 150 | 5 | 1.67 | 3 | Charged Spinal BaseCommonThe base of the spine of a hostile Fortuna III creature affected by the Cycle. Contains some useful materials for various items or research. |
Standard Grenade | 456 | 91.2 | 5 | 1 | 5 | Standard GrenadeRareA thrown explosive device that detonates after a short delay. |
Uncommon Helmet | 506 | 25.3 | 5 | 0.25 | 20 | Uncommon HelmetUncommonProtects the head of its wearer. |
Uncommon Tactical Helmet | 506 | 25.3 | 5 | 0.25 | 20 | Uncommon Tactical HelmetUncommonProtects the wearer's head, and increases their stamina. |
Uncommon Restoration Helmet | 506 | 25.3 | 5 | 0.25 | 20 | Uncommon Restoration HelmetUncommonAdvanced helmet that includes medical tech capable of reconstructing lost tissue over time. |
Zero Systems CPU | 507 | 101.4 | 5 | 1 | 5 | Zero Systems CPURareMade for crunching through large datasets, used in several devices that require large amounts of simple calculations. |
Glowy Brightcap Mushroom | 507 | 253.5 | 5 | 2.5 | 2 | Glowy Brightcap MushroomRareA rare glowy mushroom that can only be harvested during the storm on Fortuna. Highly coveted by Osiris. |
Nutritional Bar | 507 | 507 | 5 | 5 | 1 | Nutritional BarCommonNutrion's flagship product, a full day's meal in a single candy bar. |
Sample Container | 507 | 50.7 | 5 | 0.5 | 10 | Sample ContainerRareA sealed self-powered container for exotic alien samples. Scientists are always putting little things in jars and hoping for the best. |
Aluminum scrap | 507 | 50.7 | 5 | 0.5 | 10 | Aluminum scrapCommonMostly aluminum and steel; not the most valuable salvage, but useful for printing. |
AR-55 Autorifle | 524 | 14.97 | 5 | 0.14 | 35 | AR-55 AutorifleCommonA decent fully automatic rifle, doesn't excel in any one department, but comfortably versatile and lethally effective. |
Cloudy Veltecite | 570 | 190 | 6 | 2 | 3 | Cloudy VelteciteUncommonShards of Cloudy Veltecite are often used for energy storage and generation. Korolev are always looking for any that prospectors can mine. |
Brittle Titan Ore | 570 | 190 | 6 | 2 | 3 | Brittle Titan OreUncommonSomewhat common on H-C5 planets, Titan Ore was essential during the initial colonization. Still used in a variety of printing and upgrading processes. |
Uncommon Shield | 608 | 15.2 | 6 | 0.15 | 40 | Uncommon ShieldUncommonProtects the body of its wearer. |
Uncommon Tactical Shield | 608 | 15.2 | 6 | 0.15 | 40 | Uncommon Tactical ShieldUncommonProtects the body of its wearer, and increases their stamina. |
Uncommon Restoration Shield | 608 | 15.2 | 6 | 0.15 | 40 | Uncommon Restoration ShieldUncommonAdvanced protective shield that includes medical tech capable of reconstructing lost tissue over time. |
Strider Flesh | 675 | 84.38 | 7 | 0.88 | 8 | Strider FleshUncommonA chunk of Strider flesh. Presumably of a dead one. You know, if you cook it properly it's actually pretty good. |
Rattler Skin | 675 | 84.38 | 7 | 0.88 | 8 | Rattler SkinCommonTaken off a skinned Rattler. Fashionable! Just don't think about where it came from. |
Server Access Key | 675 | 10 | 1 | 10 | 0.1 | Server Access KeyUncommonLabeled only as "Servers - Bright Sands", with the Com-Base logo. |
Mine Access Key | 675 | 10 | 1 | 10 | 0.1 | Mine Access KeyUncommonAppears to be for one of the mine entrances along the northern edge of Bright Sands. |
Bright Sands Observation Room Key | 675 | 10 | 1 | 10 | 0.1 | Bright Sands Observation Room KeyUncommonKeycard carrying the "Asclepius Vaccines" logo. And several biohazard warnings... may want to wash your hands. |
Overseers Office | 675 | 10 | 1 | 10 | 0.1 | Overseers OfficeUncommonLabeled with "Nutrion Farms" and is emblazoned the Nutrion Farms logo. It's still covered in a sickly stale pumpkin juice... ew. |
Shock Absorber | 760 | 126.67 | 8 | 1.33 | 6 | Shock AbsorberEpicA component used for certain weapons with heavy recoil. |
Indigenous Fruit | 760 |